Who I am

As a passionate and experienced Character TD, Technical Animator, and Educator, I bring a wealth of expertise in character rigging, procedural animation, and technical artistry. With a proven track record at Serenity Forge and Sucker Punch Productions, I have successfully managed teams, optimized animation performance, and delivered high-quality animations and character assets for both cinematic and gameplay sequences. My proficiency in Unreal Engine 5, Maya, and various animation capture technologies, combined with my collaborative approach, ensures seamless integration and functionality across projects. I am dedicated to pushing the boundaries of animation and game development, constantly seeking innovative solutions to enhance the player experience. When I’m not animating, rigging, or creating in Unreal, you can find me indulging in one of my many hobbies of 3D modeling, miniature painting, rock climbing, baking, hiking, woodworking, or traveling. Let’s create something extraordinary together!

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